Bullet Collision Detection & Physics Library
btEmptyAlgorithm Class Reference

EmptyAlgorithm is a stub for unsupported collision pairs. More...

#include <btEmptyCollisionAlgorithm.h>

Inheritance diagram for btEmptyAlgorithm:
Collaboration diagram for btEmptyAlgorithm:

Classes

struct  CreateFunc

Public Member Functions

 btEmptyAlgorithm (const btCollisionAlgorithmConstructionInfo &ci)
virtual void processCollision (const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual btScalar calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual void getAllContactManifolds (btManifoldArray &manifoldArray)
Public Member Functions inherited from btCollisionAlgorithm
 btCollisionAlgorithm ()
 btCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci)
virtual ~btCollisionAlgorithm ()

Public Attributes

btEmptyAlgorithm::CreateFunc ATTRIBUTE_ALIGNED

Additional Inherited Members

Protected Attributes inherited from btCollisionAlgorithm
btDispatcherm_dispatcher

Detailed Description

EmptyAlgorithm is a stub for unsupported collision pairs.

The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame.

Definition at line 26 of file btEmptyCollisionAlgorithm.h.

Constructor & Destructor Documentation

◆ btEmptyAlgorithm()

btEmptyAlgorithm::btEmptyAlgorithm ( const btCollisionAlgorithmConstructionInfo & ci)

Definition at line 18 of file btEmptyCollisionAlgorithm.cpp.

Member Function Documentation

◆ calculateTimeOfImpact()

btScalar btEmptyAlgorithm::calculateTimeOfImpact ( btCollisionObject * body0,
btCollisionObject * body1,
const btDispatcherInfo & dispatchInfo,
btManifoldResult * resultOut )
virtual

Implements btCollisionAlgorithm.

Definition at line 27 of file btEmptyCollisionAlgorithm.cpp.

◆ getAllContactManifolds()

virtual void btEmptyAlgorithm::getAllContactManifolds ( btManifoldArray & manifoldArray)
inlinevirtual

Implements btCollisionAlgorithm.

Definition at line 35 of file btEmptyCollisionAlgorithm.h.

◆ processCollision()

void btEmptyAlgorithm::processCollision ( const btCollisionObjectWrapper * body0Wrap,
const btCollisionObjectWrapper * body1Wrap,
const btDispatcherInfo & dispatchInfo,
btManifoldResult * resultOut )
virtual

Implements btCollisionAlgorithm.

Definition at line 23 of file btEmptyCollisionAlgorithm.cpp.

Member Data Documentation

◆ ATTRIBUTE_ALIGNED

btEmptyAlgorithm::CreateFunc btEmptyAlgorithm::ATTRIBUTE_ALIGNED

The documentation for this class was generated from the following files: